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Posted inC# Game Development Unity Engine

Unity Script’s lifecycle : Order of execution for event functions and why we should care

In Unity, the lifecycle of a script refers to the sequence of events that occur from the creation to the destruction of a script component attached to a game object.…
Posted by Avatar photo Endless Existence November 21, 2023
Posted inC# Unity Engine

Difference between Unity Scripts Awake(), OnEnable() and Start()

Hello everyone, today we will talk about a very common topic about unity's script lifecycle. We all are familiar with the awake() , OnEnable() and start() method. Awake() and Start()…
Posted by Avatar photo Endless Existence November 20, 2023
Posted inC# Game Development Game Programming Patterns

Unity SOLID Principles: Cracking the Code for Cleaner, More Maintainable Projects

In Unity game development, creating games that are easy to understand, modify, and expand is crucial. That's where the SOLID principles come in – a set of guidelines designed to…
Posted by Avatar photo Endless Existence November 15, 2023
Posted inC# Unity Engine

Create a Save/Load sytem in unity using C# and JSON data

In this tutorial I will show how I made a save and load system in unity using JSON data. Before starting I need to tell something . That is ,…
Posted by Avatar photo Endless Existence November 14, 2023

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Table of Contents

×
  • Making Basic UI
  • PlayerData.cs
  • GameState.cs
  • SaveLoadJSON.cs
  • Attaching scripts with GameObject and assigning proper things
  • Adding OnClick events
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